
If asked, “would you rather be learning or playing?” many of us would reply with the latter. Why not do both?
Science has long proven that children learn best through games, and it stands to reason that the child within all of us also learns better through play. Organisations worldwide are progressively utilising effective gamification and game-based learning (GBL). These corporations have clued into what science has discovered: individuals learn better when the learning environment is fun.
GAMES HAVE BEEN AROUND SINCE ANCIENT TIMES:
Today, educational games are in full sprout. The ideas of gamification and game-based learning have invaded the work environment as well.
Gamification refers to incorporating game elements into non-game environments, such as the workplace. It encourages trainees by using prizes, for example,
GBL, in turn, are games created for learning as an outcome of gameplay. In these sorts of games, play equals learning. To reach the game’s succeeding level, you must:
McDonald’s, Microsoft, and Google have incorporated gamification and game-based learning into their frameworks. Preparing and learning has becomes more efficient when sprinkled with gaming components and employees learn faster, their potential increases, and they become more engaged in their training and work.
MCDONALD’S CUSTOMER INTERACTION:
MICROSOFT’S LANGUAGE QUALITY:
GOOGLE’S TRAVEL EXPENSE:
SAMSUNG’S SOCIAL LOYALTY:
Their framework includes sweepstakes for their loyal customers. After enrolling on a Samsung item, purchasers get the opportunity to win different things. Prizes are likewise set up for clients who:
DOMINO’S PIZZA:
CONCLUSION:
The final elements of an effective game-based learning program are real-life simulations with personalised feedback. Simulations allow employees to put the knowledge they learn into practice and apply it to real-life situations. This will enable learners to experience the actual consequences of their actions in a safe context, which means they can explore different decisions and see different outcomes, leading to a more practical perception of the knowledge and more confidence in their abilities.
Gamification and game-based learning systems take time to generate. In any case, they provide invaluable outcomes over the long haul. Learning about your employees’ requirements, how they interact with your platform, and how to keep them engaged in your company’s growth is fundamental.
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[…] In the near future, gamification will find application in other learning areas, for example in soft skills sales training, employee onboarding etc. For other unique application, do check out our previous posts where we looked at some real case studies in gamification. […]
[…] Through the latter part of the 20th Century, people were starting to consider games to enhance productivity in the workplace. Do check out our previous blogpost on just this topic of “Effective Gamification and Game-Based Learning in the Workplace“. […]